on site  |  For institutes and groups

Introduction to Blender for scientists

A small, hands-on workshop for researchers, students, and science communicators. We explain Blender clearly, give everyone individual attention, and make the process a lot more fun.

Level

BEGINNER

Duration

8 hours

Sessions

2 × 4 hours

Group size

Up to 12

01

First steps 
in Blender

Explore the interface, learn to navigate and move objects, and create your first simple 3D scene.

02

Modelling techniques

Learn to build simple 3D objects using basic modelling tools, from lab equipment to abstract scientific structures.

03

Materials 
& textures

Discover how different materials can transform your 3D objects and how to create soft, translucent, glossy, and reflective surfaces in Blender.

04

Lighting

Try different lighting setups, play with shadows and reflections, and see how light changes the look of your 3D scene.

05

camera & render

Get comfortable with Blender’s camera, find the right composition and turn your 3D scene into a finished image.

06

Import 
& libraries

Learn where to find useful models, which file formats Blender supports, and how to work with imported assets.

07

geometry nodes

Get a friendly introduction to Blender’s node system. Learn how to use nodes to build and modify complex 3D structures and patterns.

08

Compositing

Add the finishing touches to your images, combine elements, and explore simple ways to make your final renders look even better.

Bring Blender to your studio, lab, or institute